CD Projekt CEO Interviewed on DRM. Always-Online, Not Always Agree.
A sense of irony, CD Projekt will be distributing Diablo 3 in Poland despite the fact that they are strongly against always-on DRM and pc exclusive games.
If they had a word to say in the development of such a successful game, offline mode should have been included.
CD Projekt CEO Marcin Iwinski took the time to give an interview on rockpapershotgun, sharing his opinion on always-on DRM and their upcoming title, Cyberpunk.
According to Marcin, the always-on type of gameplay strips the gamer for the last form of ownership he could have.
When the player pays for a legal physical copy of a game he does not own any rights on it. The developer controls when he plays and how he plays. Iwinski admitted that his team is discussing internally about Diablo 3 and soon it will hit the Polish markets.
He stated that the single player part of Diablo should have remained offline as it was in the previous installment.
It seems that Blizzard’s poor excuse that always-on DRM prevents duping and hacking is just some sand in the eyes of the gamer. These things are already happening and more people are exposed to the hackers interested in gaining access over other accounts mainly because each one of them has a monetary value.
Still Iwinski tried to explain why Blizzard implemented their own DRM.
Even if he would implement an offline mode, he doesn’t condemn Blizzard for their misdoing. On the other hand, Iwinski cannot talk bad about Diablo 3 since his company will be distributing the game and profits for CD Projekt are at stake.
CD Projekt also had to experience the negative effects of always-on DRM with their title, The Witcher 2.
That being said, Iwinski did mentioned an important aspect: there are players that enjoy online gaming but there are also gamers who prefer single player experiences and they should not be affected by a DRM security system.