Weaken Your Foe So they Deal Less Damage! with Monk Resolve
The Monk class seems to have a lot of survival skills. Some builds can turn the Monk in a genuine damage soaking tank. Monk Resolve is one. It can be found amongst the passive traits, holding no runes or synergies.
For the beta and final version of Diablo 3, the Monk Resolve skill level requirements remained unchanged. It is unlockable by characters of level 10 and above.
The skill itself offers an enemy damage reduction. Each time the Monk deals damage, the target will inflict 25% less damage for 2.5 seconds.
This might not sound like much but 2.5 seconds is more than enough. The skill was actually improved for the final version of the game.
In the beta, Resolve skill reduced enemy damage by only 20%. It was later on increased by 5% to 25% for the full version. The current damage reduction bonus of the skill seems to make it overpowered when used in certain situations.
It is clear the skill was designed to be used for single target combat situations. Fighting bosses makes Resolve worth spending a passive skill slot. It might not be worth using for leveling builds.
Most of the times the Diablo 3 Monk will find himself surrounded by more than 2 enemies.
The damage reduction will not be applied to all the targets and the overall incoming damage will be almost the same as it would be without Resolve.
For boss fights, if the Monk can deliver damaging hits frequent enough on its target, the debuff will be applied constantly on the target.
PVP builds can also benefit from Resolve. The fights can become hectic but the number of opponents is reduced compared to PVE situations. If the player remains focused on a single target and deals hits more frequent than 2.5 seconds, the damage reduction remains applied of the opponent for the entire duration of the fight.
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