Witch Doctor Zombie Charger, Dashes Forward then Disintegrates into Poisonous Gas.
Witch Doctor Zombie Charger, a decay skill that can be learned at level 14.
Allows the Witch Doctor to summon a zombie that charges forward, rapidly disintegrating into a noxious poison cloud, dealing a considerable amount of poison damage but is only hindered by its short, almost melee cast range.
The damage dealt by the poisonous cloud is 204% weapon damage within the zombie’s path before disintegrating. The skill costs 139 mana and is relatively spammable.
Witch Doctor Zombie Charger With Runestones!
Zombie Charger requires a lot of skill to use effectively, since it’s really important to consider timing,
since the skill’s effect doesn’t do damage over time,
but the good thing is that the zombie walks through enemies and is mostly effective when the enemies are tightly packed and really close.
Flux’s thoughts on the skill thanks to Diablowiki:
Zombie Charger is mildly useful in the beta, but only when aimed carefully and in certain situations. The skill creates a zombie that walks forward in a straight line, disintegrating into a cloud of green, poisonous smoke as it moves. The damage isn’t huge, but it can pass through multiple enemies if they’re very tightly bunched, and will deal the full damage to all of them.
It’s relatively not useful unless it has a runestone effect, since the disparity between of the runestone’s effects can be easily seen even by newcomers.
Leperous Zombie will make the poisonous cloud bit of the skill more legitimate since the zombie behind a trail poisonous gases give 25% weapon damage converted to poison to any enemy caught inside.
Undeath gives the skill a giant leap in effectiveness, because when the zombie charge kills anything, it will rise up again and attack enemies nearby for 204% weapon damage converted to poison. This cycle can repeat for up to two times more, making it a good skill if there are lots of dying enemies that need killing so bad.
Wave of Zombies allows the Witch Doctor to split his zombie, summoning three of them at once, dealing 71% weapon damage converted to poison for each disintegrating zombie. This effect really helpful for a higher chance of hitting enemies.
Explosive Beast allows the Witch Doctor to summon a fiery dog instead, streaking to your enemies and exploding for 235% weapon damage converted to fire within 9 yards, meaning it has an increased cast range and increased damage.
Zombie Bears will revolutionize the Zombie Charger spell, stampeding to your target with great force, and each bear will deal 235% weapon damage converted to poison in the area.