Wizard Storm Armor Emits Lightning Damage from your Body as Armor!
Wizard Storm Armor spell is an offensive ability and can damage surrounding enemies.
It is unlockable at level 17 and costs 25 Arcane Power to be casted.
It has no cooldown and the effect of the armor lasts for 120 seconds.
Whenever used, the armor causes 70% of weapon damage as lightning to surrounding enemies including melee and ranged opponents.

Runestones for Storm Armor:
Reactive Armor rune is unlockable at level 23. It adds a chance to cast a lightning shield for 6 seconds that deals 50% weapon damage to nearby enemies.
Power of the Storm rune is usable by characters of level 33 and above. It reduces the Arcane Power costs of all abilities by 3 while the Armor is active on the Wizard.
Strike Back rune is available for characters of level 37. It increases the damage done by Lightning shocks to 91% of weapon damage.
Scramble Rune is unlocked at level 43. While the Storm Armor is active, the Wizard receives a 25% movement boost for 3 seconds whenever it is hit by a ranged or melee attack.
Shocking Aspect rune is available for characters of level 58. It adds an additional effect to the Storm Armor causing it to deal 35% weapon damage whenever the Diablo 3 Wizard deals a critical hit.

Additionally to the above runes, the spell can be improved with 3 passive skills.
Synergies:
Glass Cannon increases the damage of the Lightning shocks by 15% but reduces armor and resistances by 10%.
Paralysis is the second passive skill that affects Storm Armor. It gives the spell a 5% chance to stun the target for 3 seconds.
The last synergy Galvanizing Ward. It doubles the duration of the skill to a total of 240 seconds and it adds a life regeneration rate of 310.1 hit points per second.

What Flux thought of the skill thanks to Diablowiki:
Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.
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